Rules of the Game

PREFACE


FlutterBall™ originated in the summer of 1986 in Fenwick, Ontario, Canada. It was created in order to make baseball accessible to individuals when a full player roster was not available. Many versions of StrikeOut, BoxBall and Wiffleball are currently being played throughout North America, however, most lack the strategy, challenge and excitement of FlutterBall™ .

The focal point of FlutterBall™  was based on finding the most realistic and versatile gameball known to man. After countless trials and errors, the FlutterBall™ was designed to be the official game ball. It is very similar to a real baseball because it is the same size, can be thrown just as fast as one and when pitched properly, it curves, rises et cetera. On the other hand it is soft so it does not injure and travels a maximum distance of up to 115-30 feet. 

Combine this, with a uniquely designed FlutterBall™  playing field consisting of unparalleled dimensions and night lighting system, a carpeted batter's box featuring the FlutterBall™  Strike Out Zone with a special strike out pocket,  as well as raised pitcher's mound.....exemplifies just how much FlutterBall™  has evolved into the ultimate adult baseball game.

SECTION I

1.0 THE PLAYING FIELD

1.1 The PLAYING FIELD shall be laid out according to the instructions below. Fenwick FlutterBall™ Field was designed using the traditional grass infield/outfield concept and pitchers mound. Future league diamonds may have a playing surface made up of either dirt, grass, artificial turf, concrete, or asphalt. 

1.2 Future FlutterBall™ fields should be equipped with an outfield fence. The OUTFIELD must be enclosed by either a fence, wall, or some completely different surface as to distinguish home runs from other base hits. The distance from home plate to straight away center field should be no less than 100 ft and no more than 125 ft.

1.3 The INFIELD shall be marked with one line, extending from one foul line to the other, crossing directly through the pitchers mound. This line is used to determine if a base hit had occurred. Any hit ball landing past this line and staying within either foul line will be defined as a base hit.

1.4 The FOUL LINES shall extend from home plate to the base of the foul poles, in left and right field, clearly defining the limits of "Fair" territory for the playing field. The foul poles must be clearly marked before any play begins. The distance from home plate to the base of any foul pole shall be no less than 90 ft and no more than 125 ft.

1.5 The BATTER'S BOX shall consist of an official home plate extending forward 3 ft from the front edge of the FlutterBall™  STRIKE OUT ZONE. Alternatively, the entire home plate area may be carpeted, but the batters box must be clearly marked on either side of home plate itself.

1.6 The FlutterBall™  STRIKE OUT ZONE shall be located directly behind home plate. The strike out zone must be 22" wide by 32" tall and 15" off the ground. It must also be equipped with an automatic strike out hole that is 10" wide by 10" tall.

1.7 The PITCHERS MOUND must have an exact distance from home plate to the front edge of the pitching rubber of 50 ft. The maximum height of the mound is 2 ft.

1.8 The BACK STOP shall be any distance behind home plate that will not interfere with the calling of balls/strikes or affect the full backswing of a hitter. The recommended size for a back stop should 13ft wide by 10ft tall.

2.0 EQUIPMENT

2.1 The official ball used at the Fabulous FlutterBall™ Field should be none other than the revolutionary FlutterBall™.

2.2 The game ball may not be altered in any way prior to or during an official game. Also, no tape or other foreign matter can be placed onto the ball.

2.3 A ball that is significantly damaged (i.e. cover cut) to the extent where its flight is altered must be removed from the game. A set of replacement balls must be available at every game.

2.4 All wooden or aluminum team BATS must be pre-approved by the League's Board of Governors. Any game bat used by a player must be made available to the opposing team.

2.5 All types of BASEBALL GLOVES are permitted, however they are not mandatory.

2.6 The use of a BATTING HELMET is optional, but not mandatory.

2.7 Players are free to wear GLASSES, either prescription glasses or sunglasses.

2.8 No BATTING GLOVES or SPIKED SHOES shall be permitted, except if they are required due to inclement weather.

2.9 Team UNIFORMS must be worn during an official league game. All team jerseys must include a team and FlutterBall™  logo. Baseball style hats are optional, however, if one is worn it too must make reference to FlutterBall™ .

2.10 No league game may take place without an official FlutterBall™  Strike Out Zone. Human or computerized umpiring may not be substituted at any time.

2.11 Any player found using the following ILLEGAL EQUIPMENT will be subsequently suspended and/or fined accordingly by the League's Board of Governors. The list is subject to revision at anytime by the league: Earrings, Sandpaper, Emiry Board, Tape, Cribnotes, Cork or Spikes.

2.12 Any player found using any of the following PROHIBITED SUBSTANCES will be immediately suspended by the League's Board of Governors. There is a zero tolerance rule in effect for the entire FlutterBall™  regular season and post-season. The list is subject to revision at any time by the league: Benedril, Sudafed, Anabolic steroids, Testosterone, Estrogen, Ben-Gay, Muscle Relaxant, Cigarettes, Chewing Tobacco, Aspirin, Vaseline, Rogain, Growth Hormones, Decongestants and Generic Drugs.

2.13 Any player found to be purposely DAMAGING and/or DESTROYING the playing field, any equipment or INSTIGATING a fight/brawl in order to gain an advantage or have play suspended will automatically forfeit the game. The player shall also be responsible for the purchase of replacement equipment and/or any medical expenses incurred by their opponent.


3.0 UMPIRING

3.1 There will be a maximum of 4 BALLS and/or 3 STRIKES per batter.

3.2 A BALL is any pitch which does not hit the FlutterBall™  strike zone and is not swung at by the batter.

3.3 A STRIKE is any pitch which is directly thrown onto the FlutterBall™  strike zone, fouled off and/or the batter swung without getting a base hit.

3.4 A WALK will be issued if a batter receives four balls during an at-bat or is hit by a pitch in certain circumstances (see section 3.16).

3.5 An OUT is recorded if a batter receives three strikes against during an at-bat, when a fouled ball is caught or when a defensive player catches any fly ball.

3.6 If a batter fouls off a third strike pitch directly into the strike out zone it will be counted a THIRD STRIKE and the batter is therefore out.

3.7 A batter will be considered to have GROUNDED OUT when upon hitting a fair ground ball, the pitcher or fielder manages to stop the ball, in one motion throw it and hit the FlutterBall™  strike out zone or the ball rolls under the strikeout zone between the two supports. If the player fails, the play will be ruled a foul ball.

3.8 If a pitched ball directly lands or is fouled back into the FlutterBall™  strike out pocket and remains inside, the batter is AUTOMATICALLY OUT.

3.9 A batter caught attempting a BUNT will be called out automatically.

3.10 During a fair pop-up, the opposing team may call out "double play." Then they must catch the ball and then in one motion throw it and successfully hit the FlutterBall™  strike out zone. This will result in will a DOUBLE PLAY. If unsuccessful, the baserunners will advance one base.

3.11 It is the responsibility of the batter to make all FAIR and FOUL calls on hits. 

3.12 It is the responsibility of the pitcher/fielder closest to the ball to make LINE CALLS, with respect to a fair ball being a single, double, triple, or homerun. 

3.13 It is the responsibility of the batter to make the call on a CHECK SWING.

3.14 If a pitcher deliberately stops during their windup or does not fully complete the pitch, it will be assessed a BALK. All baserunners will advance one base.

3.15 A WILD PITCH is a pitch that misses the backstop entirely. All baserunners will advance 1 base.

3.16 The first HIT BATSMEN will be ruled a ball. Subsequent hit batsmen will be rewarded first base. 

3.17 The OFFICIAL SCORE must be updated by the player at-bat and/or the batter-on-deck.

3.18 A 10 minute time limit will be allowed for finding lost or hit gameballs.

3.19 When making an UMPIRING DECISION, the player responsible may ask his opponent for advice, but has the final say.


4.0 STARTING/ENDING OF AN OFFICIAL LEAGUE GAME

4.1 All League games shall last a minimum of 3 innings (2 outs / half inning).

4.2 Official ROSTERS shall have no more than 2 players registered for any one team. No team can use a borrowed or traded player for an upcoming league game until receiving written or verbal approval by the League's Board of Governors. 

4.3 No team shall start or play an official league game without both teams having an equal number of roster players present.

4.4 A team's STARTING LINE-UP consists of all the players who appear in the batting order at the start of the game.

4.5 A team's BATTING ORDER shall have no more than 1 roster players appear on it at the start of the game. The batting order must remain the same throughout the entire game unless someone is substituted due to injury.

4.6 All roster players not appearing in the batting order at the start of the game shall be considered BENCH PLAYERS and are available for substitution.

4.7 If a game is called, it is ruled a REGULATION GAME if 2/3 of the innings have been completed and if either team has a lead. (2 innings of a 3 inning game)

4.8 The home team shall call GAME DELAYS if field or weather conditions are deemed too severe or dangerous for play. Play shall not resume until the home team determines the situation has passed. If harsh conditions persist and the match cannot be completed on the same calendar day (by 11:59 pm that night), the game will be considered to never have started.

4.9 If a game is called, it is ruled a SUSPENDED GAME if 2/3 of the innings have been completed and neither team has the lead. A suspended game will continue from the point at which it was called and will end when it meets the parameters of a regulation game.

4.10 If for some inexcusable reason a league game fails to be completed or is subject to enormous controversy, the team responsible for the problem will automatically FORFIET the game and the opponent will be awarded a win. The game will be reviewed by the League's Board of Governors and an executive decision will be made on the outcome of this matter. All decisions are final.

4.11 If the score is tied after regulation play, the game shall continue into one EXTRA INNING. Each team will begin the extra inning with the bases loaded. The winning team is the one who has scored the most total runs after completing a full inning. The losing team in extra innings is awarded a tie, no team can lose in extra innings only win.

4.12 There will be no PROTESTS permitted on judgment calls by any league players. All other substantiated protests will be reviewed by the League's Board of Governors and an executive decision will be made on disputed game. All decisions are final. 


SECTION II

5.0 PITCHING

5.1 The pitcher must begin every windup/delivery having his plant foot touching the PITCHING RUBBER, to be considered an official pitch. Any pitcher caught cheating by the batter will result in the forfeit of outs for that inning.

5.2 An OFFICIAL PITCH must be thrown using any over-hand pitching style. Submarine type pitches are the exception.

5.3 During the PRE-GAME WARMUP, starting pitchers will be allowed a maximum of 5 practice pitches as well as adequate time to stretch and loosen up.

5.4 Pitchers will be allowed up to 3 warm-up pitches during all subsequent INNINGS.

5.5 A PITCHING SUBSTITUTION can be made at any time, as long as the current pitcher has pitched to a minimum of 3 consecutive batters.

5.6 A pitcher who has suffered a SERIOUS INJURY can be substituted for a reliever at any time. The pitcher will not be allowed to play in any capacity for that entire calendar date.

5.7 All RELIEF PITCHERS will be given up to 5 practice pitches prior to resuming the ball game.

5.8 After a pitcher is relieved, they must maintain their original spot in the team BATTING ORDER.


6.0 DEFENSE

6.1 Fielders cannot stand in front of the PITCHING LINE, but may field the ball past the line after the pitch has been made.

6.2 A defensive fielder shall not position himself directly behind the pitcher. The batter can make an appeal and have the fielder reposition himself out of the BATTER'S HITTING BACKGROUND before the next pitch is delivered.

6.3 A pitcher or defensive player shall not engage in any inappropriate ACTION, MOVEMENT or SOUND with the intent to distract the batter. The penalty for this action is an automatic ball being called even if an official pitch was not delivered.

6.4 Each team will be permitted to make DEFENSIVE SUBSTITUTIONS at any time during a game. The substituted player must be listed in the starting lineup.

6.5 All Games must have one outfielder, either from your team or an independent team. The outfielder must be made available to each team if they wish. The outfielder never bats.

6.6 The outfielder is responsible for all balls hit to him/her. A rolling ball may be thrown and the batter out if the play adhearse to section 3.7. The fielder then will be award a three points in the regular season standings

6.7 Any time the outfielder makes a catch in the field that is recorded as an out for the pitcher, the fielder shall be awarded one point the the regular season standings

6.8 If the outfielder causes an error while in the outfield they will be deducted 3 points from the regular season standings. The Pitcher will be rewarded 2 points for the miscue by the fielder. An error is recorded if: i) the fielder while attempting to throw a runner out, misses the backstop completely and hits no part of the batting surface. ii) the fielder misses or fumbles a batted ball which results in the batter making it to a base when they would not otherwise. This error can be nullified if the fielder recovers the bobbled ball while it is still in motion and then throws the batter out (see section 3.7).  If successful this will nullify the error and any baserunner that would have occurred. Please note that during the throw the preceding section (i) is also in effect so it is possible that a double error could occur in one play, but at no time shall the batter or any runners advance more then one base ever with a double error occuring.

6.8.2 An error caused by an outfielder will result in only the equivalent to a single for the batter, no matter where the ball lands after the error has occurred, and at no time can a run be scored off an error.  If it is the case that a runner is on third when an outfielding error occurs then the runner will remain on third while all other runners will advance.

6.8.3 Rule number 6.8.2 could result in the placement of two runners on third base at the same time, this is permitted and any subsequent hit or walk will result in  both runners previously on third base scoring.

6.8.4  Rule number 6.8 ii) is only in effect for a fair ball that would have resulted in a hit, not a ground ball that if the fielder throw was unsuccessful would result in a strike.

7.0 BATTING

7.1 Each player shall bat when their name appears next on the team BATTING ORDER.

7.2 A batter will be called out, on appeal, if it is determined they are BATTING OUT OF ORDER. The next hitter will then take their turn at bat.

7.3 A batter has officially completed their AT-BAT when they are put out, manages a hit or is walked.

7.4 BATTING STANCE - a hitter is required to have both feet in contact with the batter's box but cannot encroach towards home plate. A batter found using an illegal stance will be called out.

7.5 The batter may not CALL TIME-OUT once the pitcher has started his motion towards home plate or has turned his head away as part of his pitching motion. If a hitter steps out of the box during any part of the pitcher's delivery, it will be called an official pitch and is not subject to an appeal.

7.6 The hands of a batter will be ruled as an EXTENSION OF THE BAT, except when a batter hits a fair ball off of his hand(s). Then and only then it will be ruled a foul ball.

7.7 Any pitched ball which hits a batter who is legally positioned within the batter's box and is not in the act of swinging will be ruled to have been HIT BY A PITCH.. The batter must make an honest attempt to get out of the way of a pitch.

7.8 If the batter is deemed to have intentionally moved into a pitch in an attempt to block it from hitting the FlutterBall™  strike out zone, it shall be ruled BATTER INTERFERENCE and the pitch will be called a strike.

7.9 The batter or batter-on-deck has the responsibility to THROW BACK a pitched ball to the pitcher. All players must effectively return the ball to the pitcher. No stalling tactics will be tolerated. Continuous attempts to stall will result in a strike being called.


8.0 OFFENSE

8.1 SINGLE - is any fair hit ball that lands beyond the pitching line and does not roll to the outfield wall. A fair line drive or flyball that is dropped by a fielder will also be ruled a single.

8.2 DOUBLE - is any fair hit ball that lands beyond the pitching line and rolls or bounces to the outfield wall. A fair hit ball that lands beyond the pitching line and bounces over the outfield wall will be ruled a ground rule double.

8.3 TRIPLE - is any fair hit flyball that hits the outfield wall without coming into contact with the playing surface first.

8.4 HOME RUN - is any fair flyball that hits a foul pole or lands on the other side of the outfield wall without first touching the playing surface.

8.5 If a pitcher BALK'S or throws a WILD PITCH it will result in all baserunners advancing 1 base.

8.6 A hitter who draws a WALK will automatically advance to first base.

8.7 After the first HIT BATSMEN, subsequent hit batsmen will be rewarded first base. 

8.8 All "ghost" runners will automatically advance the same number of bases as the batter.


9.0 OTHER GAME SITUATIONS

9.1 For any events, predicaments or disputed calls that fall outside of the above written rules, the best judgment of all the participants shall prevail. A vote can be taken to arrive to a fair decision. There must be an odd number of players present, if not than the teams must arrive to a compromise. The incident should be immediately documented and signed by all participating parties. Furthermore, a new rule amendment must be devised that will resolve the scenario if it were to take place again.

9.2 No team, league player or outside participant shall behave in a way that will discredit, bring disrespect, or cause scandal to the game of FlutterBall™ . If a player is found to have dishonored the game or spirit of the rules, they will immediately be dealt with by the league's governing body, and may be suspended for an undetermined amount of time without any compensation.


SECTION III

10.0 PLAYOFF STRUCTURE

10.1 The winner of the regular season will automatically play in the Chantler Cup Finals.

10.2 The second place team at the conclusion of the regular season will automatically make the playoffs and play the first place team for the Chantler Cup.

10.3 The third place team at the conclusion of the regular season will play the outfield for both teams in the finals.

10.4 The final championship series will consist of three innings, with extra innings (no automatic bases-loaded rule, in championship games). The location of the games will be home-away-home- way-home or home-home-away-away-home. The first place team has the option to decide the playoff format.

10.5 The Winner of series, will be deemed the FlutterBall™ Champion, and take possession of the "Chantler Cup©" for one year, or until the next champion is awarded, whichever time is less. Note: The "Chantler Cup©" is the property of FlutterBall™ Board Of Governors and can only be held by the champion and no other team.


11.0 REGULAR SEASON POINT SYSTEM

11.1 Every game played must be recorded in the season stats.

11.2 Only the two teams playing can receive points for winning or losing the game. The outfielder accumulates or loses points based on their performance.

11.2.1 The winning team receives 10 points

11.2.2 The lossing team losses 10 points

11.2.3 If a game is tied, the team receives 0 points

11.2.4 A game won in extra innings is worth 5 points, but a game lost in extra innings should be recorded as a tie.

11.3 Fielders will receive or loss points according to their performance in the game (see Section 6.0).

11.4 Final standings shall be determined by the total points from playing and fielding.


RULE CLARIFICATIONS (1998-2005)


1) Hit Batsman Rule Clarification

A Hit Batsman (or from now on referred to as HB) shall for the purposes of FlutterBall™ be defined as, Any time a pitched ball comes in contact with any part of the batters body, when the batter is legally positioned in the batters box and before the ball comes into contact with the hitters bat. 

For the 1999 Regular Season, there will still be a one HB (clemency) per game/pitcher. When that first HB occurs, it shall be deemed a Ball, and should be duly noted on the Official Game Score Card that the first HB has occurred.

For each and every subsequent HB, a walk will result unless one of the following circumstances occur in their entirety:

a) The batters foot/feet have moved outside of the official batters box AFTER the pitchers windup started and REMAINED outside the said box when the ball strikes the batter. In such a circumstance, the pitcher has the following options:

 
i) Rule the batter interfered with play, and thus call the pitch a strike, or ii) call the pitch null, and proceed as if the pitch never occurred. It is at the complete discretion of the pitcher on which call he makes, and the pitcher should not be influenced in any way by the batter or his teammates. (It should be noted that if the batter has either (or both) of his feet completely outside of the batters box before the pitchers wind-up then the pitch is void and does not official count no matter what the result. Furthermore, if the pitcher continues to quick pitch, before the batter is set, the pitchers actions shall be reviewed by the Leagues President, and the pitcher may be reprimanded by the president at his and only his discretion.)

b) The legally pitched ball hits the batters hand(s) during an official swing. The batters hands in this case (and only in this case) will be classified as an extension of the bat, and thus the pitch shall be ruled a strike. (If on the other hand the ball hits the hand(s) of the batter when they are not in the act of swinging, then the pitch shall be deemed a HB.)

c) The batter must make what is deemed as a reasonable effort to elude being struck by the pitch. This clause is ambiguous in as to what one person feels is reasonable, could be unreasonable for another person. In adding this clause, it should be noted that the spirit and integrity of this great game is at stake, and this should impact on how the pitch is called. Both the pitcher and batter must agree on the subsequent ruling before it can be implement, if an agreement can not be reached, the decision shall revert to and be made by the highest ranking FlutterBall™ league representative at the ballpark at that time. (A notable exception to this clause follows, see section d).

d) (i.e. The Banana Curve Clause) If the Pitch is curving in a drastic manner, from the inside of the plate (from the batters perspective) toward the strike zone (and the pitch has a "legitimate" chance of resulting in a strike if it did not hit the batter), but the said pitch still comes into contact with the batter (who must be legally positioned in the batters box), then the following rulings are available:


i) If both the batter and pitcher agree that the pitch would have hit the strike zone, and that the batter was legally positioned in the batters box, then the said pitch will be deemed null, and the game will proceed as if the pitch had never occurred.
ii) If the two cannot agree on the call then the decision will revert to the sole discretion of the highest ranking FlutterBall™ League representative, who's decision will be final. It must also be noted that the batter has the inherent right to stand his ground, and not move out of the way of a ball, which is drastically curving through the batters box towards the strike zone. If the rules forced the batter to give-up his legitimite batting stance in favor of the pitchers throw, then an unfair advantage would be created for the pitcher. Consequentially, the above clause was added to the official rule of FlutterBall™ to keep the games equal balance between pitchers and batters rights.

2) To help change the current walk to win structure of extra innings, it was decided that all games that are tied after regulation will only have one extra inning, and that each inning will start with base runners on 1st and 2nd base only, (unlike last year where the bases were loaded).  In addition the winner of an extra inning game will only gain five points, versus 10 points last year.  By making these changes, the board of governors hope that more games will be won in regulation, since it is in the teams best interest to gain the additional points there.

3) Only the top two teams will advance to the post season, for a chance to win the coveted Chantler Cup.  This change will help to make the regular season that much more significant, and should also help to improve the enjoyment of games for our great fans. Finally, there will only be one mid-season skills competition every year versus the three normally scheduled in the past. Points will still be awarded toward the final season totals.  Having one skills competition, will increase the importance of each regular season win or loss.

ANNUAL MEETINGS

Hi-Lites from the League Board of Governors Meeting 2000

April 27 to May 3, 2000 (Halifax, Nova Scotia, Canada)

Halifax, Nova Scotia was the home for the 2000 FlutterBall© League Governors Meeting with the Prince George Hotel providing accommodations. Some very important league matters were discussed including:

- Adjusting the Regular Season League Scoring System
- Adding additional responsibilities to the Outfielder
- Moving the Outfield fence out an addition 10 feet
- Installing a new artificial turf hitting surface
- Replacing the strike-out zone with a new Plexiglas surface.
- Installing a weather resistant pitching mound to reduce injury.
- Underground power to be added for easy access and future lighting

By a majority vote the league standings will now be effected by how each player performs in the outfield. Every catch and error will either positively or negatively effect the standings, this new system was implemented to move more responsibility on to the outfielder and away from the pitcher. This new system should help to encourage all players to improve their fielding skills.

Since the teams have been improving and Home-runs have increased, the board of governors agreed to move the outfield fence back 10 feet. This should again make the fielder more important and speed up the game.

Weather has effected the ability of the teams to perform at their peak, since rainy conditions made the pitching mound treacherous and the cement batters box slippery. To improve safety, and new crushed stone pitching mound re-enforced with cement will be added, and for the batters the entire home plate area will be cemented and covered with impact absorbing astro-turf.

The 2000 meetings ended very positively, with the expectations of all involved that the 2000 season will be the greatest ever.



Hi-Lites from the League Board of Governors Meeting 1999

February 28 to March 4, 1999 (Las Vegas, Nevada, U.S.A)

Las Vegas, Nevada was the home for the 1999 FlutterBall© League Governors Meeting with the Imperial Palace Hotel providing accommodations. Some very important league matters were discussed including:

- New Rule Changes,
- Expansion Teams,
- Stadium improvements,
- and New Marketing Strategies.

In regards to rule changes, FlutterBall© will now be played on a one on one basis with an additional outfielder. Because of this fundamental change, many rules will be changed and/or added. Consequently, a new revised 1999 rule book will be released in the very near future. 

Unfortunately, during the off-season the Stoney Creek ScrewBallers© franchise was dismantled, and their roster and assets were officially transfered to FlutterBalls© newest franchise, the Burlington BeanBallers©. The Burlington BeanBallers© have negotiated a new long-term contract with Rich "That's Craziness" Ivancak and have designated him their franchise players to circumvent the leagues salary cap. More details on the new Burlington Franchise will be release in the very near future. 

Also on the meetings agenda was establishing a budget for all Fabulous Fenwick FlutterBall© Field stadium improvements. In a complex financial transaction that included stocks, dice, sports wagering, futures trading and schenanegans, a firm budget was assigned for the installation of lighting fixtures. With the possibility of playing night games, the leagues upcoming negotiations with a national broadcaster will be that much easier. 

New marketing strategies were also discussed. The only detail that can be released at this point in time is that the League has purchased the rights to use the web-address of www.FlutterBall.com and the leagues official web site will be linked to this address in the very near future. 



Hi-Lites from the League Board of Governors Meeting 1998

January 13-15, 1998 (Ft. Lauderdale, Florida, U.S.A)

Application submitted by the Stoney Creek ScrewBallers© requesting permission to relocate to Burlington, Ontario, for the 1999 season. (As of now no request for a name change has been submitted) 

Last year's exhibition games with the Tokyo Tornado's© and the New York Express© proved extremely successful. Therefore exhibition games with international teams will continue this season (schedule to be announced). 

A new type of ball will be tested in pre-season games between the Fenwick FireBallers© and the Stoney Creek ScrewBallers© and if it proves to be better then the current Louisville Slugger® Sponge baseball, then a vote by the League Governors will be held to decide if it should be used for the entire season. 

Plans for the leagues newest stadium (tentatively called "FlutterBallTM Park") have been hammered out over intense negotiations, the final budget set, and construction is now underway. The date of completion is scheduled for May 28, 1998. 

League wide sponsorship deals (to offset league expenses) are in the works. If you or your company is interested in having signage place in the new stadium, please send a e-mail to the League Executives. 

St. Catherines Smoke© have been tentatively transferred to a new conglomerate, but will for the 1998 season remain in St. Catherines. 

As a condition of the transfer, the previous owners of the Smoke© requested a new expansion team be granted to them. As of this date a new team has been awarded to the city of Stoney Creek, and will be called the Lochside LineDrivers©. Since a new stadium could not be built in time, all home games will be played at "FlutterBallTM Park" for the 1998 season. 

A New Franchise was awarded to the Wainfleet Revengers©, who with their first draft choice selected Branko Petrusic as their star player.

 

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